Human Tribal Deck

Commander
No commander provided
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence195 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10
Fast mana1
1+10
Mana rocks5
2+6
3+3
3+1
3+1
5+5
Land ramp1
4+1
Other acceleration2
3W+9
6W+1
Treasure generators2
1BR+2
3B+3
Other1
2RR+1
Draw engines5
2+5
RW+3
2B+5
2B+3
2B+1
Cantrips & burst draw3
1RR+1
1RWB+2
4+1
Recursion10
WB+1
BB+1
3+7
RWB+1
2R+1
4+1
2RW+1
3WB+1
4W+1
4WW+4
Value engines9
B+2
B+1
1W+1
1BR+2
2WB+5
3R+2
3B+2
2WW+1
3W+1
Other1
3WW+1
Spot removal9
1+2
BBR+2
1WB+2
1WB+2
RWB+1
3+1
2WW+1
5WW+3
7+2
Board wipes3
3WW+1
RRWWWBB+6
6WW+5
Stax & hate2
1B+2
2W+5
Protection3
2+4
1R+3
5+3
Fetchlands3
+7
+7
+5
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+4
+3
+3
Other1
3+2
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 3 damage multipliers+25
Synergy pieces18
B+8
W+7
RW+3
WB+1
BB+1
2B+3
RWB+1
2R+1
3B+6
4+1
2RW+1
3WW+8
+6 more
Win conditions1
7BB+6
Combat threats7
1+3
1W+1
2W+1
2BB+2
2RR+1
5+3
3WW+1
Sacrifice outlets2
2B+1
+4
Reanimation1
5BB+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.3 (Bracket 2)+Game Changers Bracket 3
Threats87Mana base84Consistency58
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Graveyard (Commander)15 cards

This deck uses the graveyard as a primary resource.

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Human Tribal18 cards

18 human creatures detected. Tribal synergies can create powerful board states.

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Legends Matter18 cards

18 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.