Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(184 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp4
Other acceleration2
Treasure generators1
Draw engines1
Cantrips & burst draw5
Recursion5
Value engines3
Other2
Spot removal12
Stax & hate2
Protection2
Mono-Color Mana Base (no fixing needed)+32ⓘ
Mana Acceleration (12 sources)+2ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands3
Taplands1
Basic lands1
Forest+27
Combat Damage Synergy: token swarm strategy, 2 evasion enablers+21ⓘ
Synergy pieces6
Win conditions4
Combat threats22
Sacrifice outlets1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats88Mana base70Speed68
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Deathtouch28 cards
28 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Proliferate14 cards
14 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.