Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(440 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks6
Land ramp5
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Tutors3
Draw engines2
Cantrips & burst draw4
Recursion4
Counterspells3
Spot removal6
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands4
Taplands5
5 Combo(s) Detected (Consistency: 71%)+38ⓘ
Combat Damage Synergy: 2 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine+21ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces6
Synergy pieces3
Win conditions4
Sacrifice outlets1
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
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Power level 6.6 → Bracket 4
Threats95Consistency82Mana base76
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.