Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(172 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks2
Mana dorks1
Land ramp6
Other acceleration5
Tutors2
Draw engines3
Cantrips & burst draw17
Recursion3
Value engines3
Other1
Counterspells2
Spot removal9
Stax & hate1
Protection2
Mana Acceleration (19 sources)+9ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands6
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+17ⓘ
Synergy pieces7
Win conditions2
Combat threats1
Drain effects1
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base81Consistency69Speed62
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.