7.2±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence496 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana15
Mana rocks6
Land ramp12
Other acceleration6
Other4
Tutors1
+3
Draw engines2
Cantrips & burst draw4
Spot removal1
+5
Stax & hate1
Protection5
Two-Color Powerhouse Lands (4)+16ⓘ
Mana Acceleration (39 sources)+15ⓘ
Fetchlands5
+8
+8
+8
+8
+8
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands2
+6
+5
Utility lands8
+4
+3
+2
+2
+2
+2
+2
+2
Basic lands2
+4
+5
Combat Damage Synergy: token swarm strategy, 13 extra combats, 6 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
2 Combo Families (2 lines, Consistency: 43%)+21ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces3
Synergy pieces14
Combat threats6
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Speed98Mana base94Threats94
0.2 above Bracket 3 ceiling (7)
1.8 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 2
✓
Extra turns 1
✕Mass land denial — none
Themes5 total
Combo (Commander)14 cards
This deck is built around assembling infinite combos or combo finishes.
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Extra Combats13 cards
13 extra combat effects. Attack multiple times per turn.
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Tap / Untap12 cards
12 tap/untap synergies. Generate extra value from activated abilities.
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