Malcom, in the middle (Budget 20€)

Commander
RU
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Deterministic combo lines,
High confidence(274 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8
Fast mana1
1+10
Mana rocks2
2+6
2+4
Mana dorks1
1U+4
Other acceleration2
3+1
5UU+1
Treasure generators6
R+8
R+1
1UR+5
2R+2
2U+1
3R+4
Tutors1
3U+3
Draw engines11
U+5
U+5
U+5
1U+8
UR+3
2+1
1UR+5
2U+5
2UU+5
2UU+5
2UU+5
Cantrips & burst draw4
U+2
1U+1
1RR+3
2U+1
Value engines7
U+2
U+1
UR+1
2R+2
2R+1
2R+1
4R+5
Other1
2R+1
Counterspells5
U+6
1U+6
1U+6
2U+3
2UU+7
Spot removal6
U+1
U+1
1U+1
2R+5
3U+7
3U+4
Board wipes2
XRR+7
2R+2
Stax & hate3
2U+1
3U+2
5UU+1
Two-Color Mana Base (no fixing needed)+20
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands2
+2
+2
Basic lands2
+16
+16
6 Combo Families (20 lines, Consistency: 55%)+38
Combo Commander: Malcolm, Keen-Eyed Navigator+15
Combat Damage Synergy: aristocrats engine+8
Combo pieces13
U+5
1+5
U+1
U
1R+4
2+2
1RR+6
1UR+5
2R+4
3+4
2R+1
2U+1
+1 more
Synergy pieces2
1R+2
UR+1
Combat threats4
1U+2
1U+2
1U+1
1U+1
Drain effects2
1R+2
2R+1
Token generators2
U+2
UR+3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.7 (Bracket 2)+2-card combo Bracket 3
Threats91Consistency77Mana base75
2-card combo
Game changers — none
Mass land denial — none
Extra turns — none

Themes6 total

Pirate Tribal20 cards

20 pirate creatures detected. Tribal synergies can create powerful board states.

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Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Human Tribal13 cards

13 human creatures detected. Tribal synergies can create powerful board states.

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Combos20 total

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