Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(377 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration1
Treasure generators1
Tutors1
Draw engines9
Cantrips & burst draw4
Wheels1
Recursion1
Value engines2
Counterspells11
Spot removal15
Graveyard hate1
Stax & hate3
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands10
Taplands7
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 evasion enabler+21ⓘ
Tempo Control (lockout lethality)+13ⓘ
1 extra turn effect+5ⓘ
Synergy pieces2
Combat threats5
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction92Mana base87Consistency76
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Faerie Tribal15 cards
15 faerie creatures detected. Tribal synergies can create powerful board states.
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.