Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(317 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks3
Mana dorks3
Land ramp6
Commander Draw Engine (Jared Carthalion provides card draw)+10ⓘ
Tutors1
Draw engines3
Cantrips & burst draw7
Recursion4
Counterspells2
Spot removal9
Graveyard hate1
Board wipes3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands2
Utility lands10
Taplands11
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions2
Combat threats3
Sacrifice outlets1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Mana base87Consistency68Threats59
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.