Commander
2.7±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(155 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp3
Draw engines2
Cantrips & burst draw12
Recursion1
Value engines8
Counterspells4
Spot removal11
Graveyard hate1
Two-Color Mana Base (no fixing needed)+12ⓘ
Fetchlands3
Premium utility lands1
Utility lands4
Taplands5
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+16ⓘ
Synergy pieces2
Win conditions1
Combat threats6
Drain effects1
Token generators5
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Interaction80Mana base75Threats47
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Lifegain48 cards
48 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.