6.5±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence420 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks4
Land ramp3
Other acceleration5
Commander Synergy+1ⓘ
Tutors4
Draw engines4
Cantrips & burst draw3
Recursion1
Value engines18
Synergy support1
Counterspells2
Spot removal3
Board wipes1
Protection7
Mana Acceleration+7ⓘ
Fetchlands6
Dual & shock lands5
Premium utility lands2
Utility lands16
Taplands1
Basic lands1
10 Combo Families+63ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces14
Synergy pieces3
Win conditions1
Combat threats2
Drain effects1
Token generators3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 (Bracket 3)+Game Changers 7→ Bracket 4
Markers
Learn more →✓
Game changers 7
Minimum Bracket 4
✓
2-card combo 4
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
+1/+1 Counters20 cards
20 counter synergies. Grow creatures over time for massive threats.
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Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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History3 snapshots
Grade
Power6.5→6.5—
BracketB4→B4
Vectors
Velocity
87→84
-3
Consistency
86→86
—
Interaction
55→64
+9
Efficiency
93→92
-1
Lethality
97→97
—
Card Changes
Added (2)
Removed (2)
Grade
Power6.3→6.5+0.2
BracketB4→B4
Vectors
Velocity
87→87
—
Consistency
83→86
+3
Interaction
62→55
-7
Efficiency
92→93
+1
Lethality
97→97
—
Card Changes
Added (2)
Removed (2)
Grade
Power6.5→6.3-0.2
BracketB4→B4
Vectors
Velocity
87→87
—
Consistency
84→83
-1
Interaction
62→62
—
Efficiency
92→92
—
Lethality
97→97
—
Card Changes
Added (1)
Removed (1)