Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(343 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp6
Other acceleration3
Treasure generators2
Other1
Commander Draw Engine (Henzie "Toolbox" Torre provides card draw)+15ⓘ
Commander Synergy (2 groups)+4ⓘ
Tutors4
Draw engines6
Cantrips & burst draw4
Recursion10
Spot removal12
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands10
Premium utility lands2
Utility lands9
Taplands7
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (3 groups)+8ⓘ
Synergy pieces12
Win conditions4
Combat threats2
Sacrifice outlets5
Drain effects2
Token generators1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base88Consistency86Threats86
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)13 cards
This deck uses the graveyard as a primary resource.
Stompy / Big Mana33 cards
33 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.