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6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence443 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Commander Synergy+12ⓘ
Fast mana2
Mana rocks3
Mana dorks1
Land ramp13
Other acceleration5
Commander Draw Engine+10ⓘ
Tutors2
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Recursion3
Value engines3
Counterspells3
Spot removal7
Protection4
Mana Acceleration+12ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands4
Basic lands4
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces11
Win conditions1
Combat threats3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Landfall12 cards
12 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Elemental Tribal13 cards
13 elemental creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.