Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks3
Land ramp6
Treasure generators1
Tutors2
Draw engines8
Cantrips & burst draw1
Recursion12
Value engines4
Counterspells3
Spot removal8
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Fetchlands3
Dual & shock lands11
Premium utility lands1
Utility lands9
Taplands6
1 Combo(s) Detected (Consistency: 68%)+21ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces3
Synergy pieces6
Win conditions2
Combat threats1
Sacrifice outlets1
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base90Threats87Consistency85
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator16 cards
16 graveyard synergies. Use your graveyard as a second hand.
Mill13 cards
13 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.