Commander
8.8±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(620 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+10.5ⓘ
Fast mana2
Mana dorks14
Land ramp4
Treasure generators1
Commander Draw Engine (Voja, Jaws of the Conclave provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw2
Recursion1
Counterspells1
Spot removal9
Stax & hate1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
Dual & shock lands13
Premium utility lands2
Utility lands9
7 Combo(s) Detected (Consistency: 92%)+52ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 6 tribal lords, 1 haste enabler, 2 evasion enablers+25ⓘ
Combo pieces9
Synergy pieces3
Win conditions3
Combat threats4
Token generators2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.8 → Bracket 4
Threats97Mana base94Speed91
-0.3 below Bracket 5 threshold (8.5)
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Elf Tribal29 cards
29 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal18 cards
18 druid creatures detected. Tribal synergies can create powerful board states.