Captain N'Ghathrod: Mesmeric Horror

Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence423 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10
Fast mana2
Mana rocks3
Land ramp4
Other acceleration3
Treasure generators1
Commander Synergy+2
Tutors3
Draw engines7
Cantrips & burst draw2
Recursion5
Value engines9
Counterspells3
Spot removal7
Graveyard hate3
Board wipes3
Stax & hate1
Protection3
Soft interaction1
Two-Color Powerhouse Lands+20
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands15
Taplands2
Basic lands2
Commander Synergy+11
Combat Damage Synergy+9
Combo pieces1
Synergy pieces7
Win conditions1
Combat threats7
Drain effects1
Token generators2
Clone effects1
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0+Game Changers 2 Bracket 3

1.0 above Bracket 2 ceiling (5)

1.0 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Horror Tribal20 cards

20 horror creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.