Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence423 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks3
Land ramp4
Other acceleration3
Treasure generators1
Commander Synergy+2ⓘ
Tutors3
Draw engines7
Cantrips & burst draw2
Recursion5
Value engines9
Counterspells3
Spot removal7
Graveyard hate3
Board wipes3
Stax & hate1
Protection3
Soft interaction1
Two-Color Powerhouse Lands+20ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands15
Taplands2
Basic lands2
Commander Synergy+11ⓘ
Combat Damage Synergy+9ⓘ
Combo pieces1
Synergy pieces7
Win conditions1
Combat threats7
Drain effects1
Token generators2
Clone effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0+Game Changers 2→ Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Horror Tribal20 cards
20 horror creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.