Commander
No commander provided5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(354 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp5
Other acceleration1
Treasure generators2
Tutors3
Draw engines10
Cantrips & burst draw3
Recursion4
Value engines3
Counterspells1
Spot removal5
Graveyard hate2
Board wipes2
Stax & hate3
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands4
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators2
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base82Consistency81Interaction75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain28 cards
28 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.