Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(454 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks7
Other acceleration2
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines2
Counterspells13
Spot removal12
Artifact/enchantment removal1
Graveyard hate2
Board wipes2
Protection1
Other1
Fetchlands3
Dual & shock lands8
Premium utility lands2
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces3
Combat threats1
Token generators1
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Interaction98Mana base89Speed74
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control6 cards
6 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.