Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence390 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy (2 groups)+4ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp8
Other acceleration4
Treasure generators1
Commander Synergy (1 group)+1ⓘ
Tutors5
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines5
Artifact/enchantment removal2
Spot removal8
Board wipes2
Stax & hate3
Protection4
Mana Acceleration (18 sources)+6ⓘ
Fetchlands2
+5
+5
Dual & shock lands4
+6
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+10
+6
+6
Combat Damage Synergy+25ⓘ
1 Combo Family (1 lines, Consistency: 94%)+24ⓘ
Commander Synergy (2 groups)+11ⓘ
Combo pieces3
Synergy pieces6
Win conditions7
Combat threats4
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7+Game Changers 1→ Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Dinosaur Tribal24 cards
24 dinosaur creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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