Commander
6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Commander combat pressure
High confidence(481 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Tutors2
Draw engines10
Cantrips & burst draw1
Wheels1
Recursion3
Value engines4
Counterspells2
Spot removal7
Board wipes2
Stax & hate2
Protection4
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands5
Utility lands10
Taplands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 5 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces8
Win conditions2
Combat threats13
Drain effects1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base94Threats92Consistency82
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.