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HomeExplore decksCommanders
WB

Amalia

viaMoxfieldMoxfield·0 views·1h ago

Power level

5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence394 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks3
Other acceleration2
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw3
Scry & Surveil2
Recursion3
Value engines8
Synergy support1
Artifact/enchantment removal2
Spot removal9
Graveyard hate2
Board wipes5
Protection2
Soft interaction1
Two-Color Mana Base+24ⓘ
Two-Color Powerhouse Lands+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands2
Basic lands2
Other1
Combat Damage Synergy+8ⓘ
Combo pieces1
Synergy pieces7
Win conditions2
Combat threats5
Sacrifice outlets4
Drain effects3
Token generators5
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+Game Changers 2→ Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

LifegainCore (24 cards)

24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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AristocratsCore (15 cards)

15 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Token StrategyCore (13 cards)

13 token producers. Go-wide with a creature token army for board presence and combat pressure.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.