Commander
3.3±0.9
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(200 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Mana dorks1
Land ramp4
Other acceleration1
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw5
Wheels1
Value engines5
Spot removal3
Board wipes1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands14
Taplands7
Other3
Combat Damage Synergy: 1 token doubler, 1 extra combat, 1 evasion enabler, aristocrats engine+21ⓘ
1 extra turn effect+5ⓘ
Synergy pieces4
Combat threats1
Drain effects1
Token generators4
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base81Consistency76Threats75
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.