Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence546 pts
Estimated win turn
T5best
T7typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana6
Mana rocks4
Mana dorks6
Other acceleration2
Treasure generators1
Commander Synergy+1ⓘ
Tutors3
Draw engines11
Cantrips & burst draw5
Scry & Surveil1
Recursion4
Value engines10
Counterspells2
Spot removal8
Board wipes1
Protection3
Mana Acceleration+6ⓘ
Fetchlands9
Dual & shock lands9
Premium utility lands4
Utility lands8
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Win conditions4
Combat threats8
Sacrifice outlets1
Enablers1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
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Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters22 cards
22 counter synergies. Grow creatures over time for massive threats.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Hydra Tribal10 cards
10 hydra creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.