The Everliving

Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence310 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Fast mana3
1+10
3+5
3+4
Mana rocks1
4+2
Mana dorks1
1U+4
Land ramp1
4+1
Other acceleration1
3BB+5
Draw engines5
UB+5
2B+5
1BB+5
2B+5
2BB+5
Cantrips & burst draw4
B+5
B+1
UB+2
4+1
Scry & Surveil1
B+3
Recursion8
B+1
1B+1
2B+2
1UU+1
3B+1
4R+1
4UU+1
5R+1
Value engines4
1+2
2+4
2R+1
5BR+2
Counterspells2
UU+8
1U+8
Spot removal2
UB+2
2R+5
Board wipes1
8R+5
Stax & hate1
2U+4
Edict effects2
1BBB+6
3BB+6
Protection6
B+2
B+2
B+2
U+1
2+6
3+3
Dual & shock lands3
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands1
+2
Taplands2
B+2
+2
Basic lands3
+9
+9
+9
Combat Damage Synergy+22
Commander Synergy+1
Combo pieces7
B+9
B+8
2+11
2B+9
3+7
3+6
3BBB+9
Synergy pieces10
B+8
B+1
1B+5
2B+5
2B+3
2B+2
2BB+5
2BB+1
3BB+6
3BB+4
Win conditions3
BR+2
3U+2
4UU+1
Combat threats10
2+2
1B+1
2R+5
1BB+2
2B+2
2R+1
3B+1
2RR+1
4R+8
4BB+1
Drain effects3
1B+5
BBB+2
5R+1
Enablers1
U+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.9 → Bracket 2

1.9 above Bracket 1 ceiling (3)

0.1 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Aristocrats (Commander)18 cards

This deck generates value from sacrificing and recurring creatures.

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+1/+1 Counters29 cards

29 counter synergies. Grow creatures over time for massive threats.

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Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos6 total

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    Missing prereqs
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    Missing prereqs
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    Missing prereqs
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    Missing prereqs

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.