Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence230 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw9
Recursion4
Value engines5
Other1
Control Strategy Bonus (14.3 interaction cards)+30ⓘ
Spot removal13
Graveyard hate1
Board wipes6
Stax & hate3
Dual & shock lands9
+6
+6
+6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+6
+4
+8
3 Combo Families (3 lines, Consistency: 40%)+24ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces1
Win conditions2
Combat threats1
Drain effects5
Token generators2
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+2-card combo→ Bracket 3
Mana base85Threats85Interaction69
✓2-card combo 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
-1/-1 Counters36 cards
36 -1/-1 counter cards. Weaken and wither opponent creatures.
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Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
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