Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(346 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Mana rocks6
Other acceleration3
Tutors10
Draw engines5
Cantrips & burst draw8
Wheels3
Recursion3
Value engines1
Counterspells3
Spot removal3
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Utility lands11
Synergy pieces1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Consistency95Mana base75Speed74
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tap / Untap12 cards
12 tap/untap synergies. Generate extra value from activated abilities.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.