Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(510 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana dorks2
Land ramp16
Other acceleration3
Commander Draw Engine (Lord Windgrace provides card draw)+10ⓘ
Tutors1
Draw engines8
Cantrips & burst draw2
Recursion7
Value engines5
Other1
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Land destruction1
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (23 sources)+13ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands2
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+18ⓘ
Combo pieces1
Synergy pieces7
Win conditions5
Combat threats2
Drain effects2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Consistency92Mana base92Speed90
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.