Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(489 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks6
Land ramp1
Other acceleration1
Treasure generators2
Draw engines3
Cantrips & burst draw3
Wheels3
Recursion1
Value engines3
Counterspells1
Spot removal4
Graveyard hate2
Land destruction2
Board wipes1
Stax & hate4
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands7
Dual & shock lands3
Premium utility lands1
Utility lands14
Taplands8
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, aristocrats engine+25ⓘ
Synergy pieces9
Win conditions2
Combat threats1
Sacrifice outlets2
Drain effects2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Mana base95Speed91Threats86
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter27 cards
27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.