Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(226 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp6
Other acceleration4
Draw engines4
Cantrips & burst draw2
Recursion2
Value engines5
Spot removal5
Board wipes1
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Premium utility lands4
Utility lands3
Taplands7
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combo pieces2
Synergy pieces1
Win conditions2
Combat threats3
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base83Threats82Speed38
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters35 cards
35 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.