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Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence184 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks1
Mana dorks5
Land ramp4
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines11
Spot removal5
Protection9
Two-Color Mana Base (no fixing needed)+25ⓘ
Mana Acceleration+2ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands3
Taplands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 49%)+18ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats3
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters38 cards
38 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
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