Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(221 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks3
Land ramp5
Other acceleration3
Tutors4
Draw engines8
Cantrips & burst draw5
Counterspells4
Spot removal2
Stax & hate1
Protection1
Other1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Premium utility lands1
Utility lands3
Taplands9
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 1 haste enabler, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces2
Win conditions4
Combat threats4
Token generators3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Consistency82Threats72Mana base68
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.