Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence277 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks3
Land ramp4
Other acceleration2
Other acceleration1
Commander Draw Engine+15ⓘ
Tutors4
Draw engines3
Scry & Surveil1
Value engines7
Counterspells1
Artifact/enchantment removal4
Spot removal8
Graveyard hate1
Protection3
Soft interaction1
Two-Color Powerhouse Lands+4ⓘ
Mana Acceleration+2ⓘ
Fetchlands2
+8
+5
Dual & shock lands5
+9
+6
+5
+5
+4
Premium utility lands2
+6
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+5
+6
Combat Damage Synergy+25ⓘ
Tempo Control+5.4ⓘ
Extra Turn Package+5ⓘ
Synergy pieces14
Win conditions2
Combat threats16
Sacrifice outlets1
Extra turns1
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.2 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Wolf Tribal31 cards
31 wolf creatures detected. Tribal synergies can create powerful board states.
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Human Tribal23 cards
23 human creatures detected. Tribal synergies can create powerful board states.
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Werewolf Tribal22 cards
22 werewolf creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.