The Walls of Betor

viaMoxfieldUpdated 21h ago10 views

Power level

3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence216 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1
Fast mana1
Mana rocks4
Mana dorks6
Land ramp2
Other acceleration1
Commander Draw Engine+15
Draw engines6
Cantrips & burst draw1
Recursion4
Value engines1
Synergy support5
Other1
Spot removal7
Board wipes3
Edict effects1
Protection3
Other1
Mana Acceleration+2
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands7
Basic lands3
Combat Damage Synergy+25
Commander Synergy+2
Synergy pieces4
Win conditions1
Combat threats15
Drain effects6
Token generators3
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2

0.5 above Bracket 1 ceiling (3)

1.5 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Defenders/Walls21 cards

21 defenders/walls. Build an impenetrable wall, then convert to damage.

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Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power3.83.5-0.3
BracketB2B2

Vectors

Velocity
3854
+16
Consistency
3749
+12
Interaction
5856
-2
Efficiency
8282
Lethality
7086
+16