Power level
3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence216 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks4
Mana dorks6
Land ramp2
Other acceleration1
Commander Draw Engine+15ⓘ
Draw engines6
Cantrips & burst draw1
Recursion4
Value engines1
Synergy support5
Other1
Spot removal7
Board wipes3
Edict effects1
Protection3
Other1
Mana Acceleration+2ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands7
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces4
Win conditions1
Combat threats15
Drain effects6
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Defenders/Walls21 cards
21 defenders/walls. Build an impenetrable wall, then convert to damage.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power3.8→3.5-0.3
BracketB2→B2
Vectors
Velocity
38→54
+16
Consistency
37→49
+12
Interaction
58→56
-2
Efficiency
82→82
—
Lethality
70→86
+16