Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(420 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Fast mana4
Mana rocks3
Mana dorks5
Land ramp1
Treasure generators2
Tutors3
Draw engines7
Cantrips & burst draw4
Scry & Surveil1
Value engines4
Spot removal3
Artifact/enchantment removal1
Board wipes3
Protection1
Two-Color Powerhouse Lands (4)+9ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands16
Taplands6
6 Combo(s) Detected (Consistency: 85%)+46ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces16
Combat threats7
Sacrifice outlets3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats98Mana base84Speed71
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.