Commander
3.6±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(231 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration5
Draw engines10
Cantrips & burst draw5
Recursion1
Spot removal6
Board wipes3
Stax & hate3
Protection5
Other1
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+10ⓘ
Synergy pieces1
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects2
Token generators4
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base71Interaction52Threats52
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Forced Combat / Goad9 cards
9 forced combat effects. Make opponents attack each other.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.