Commander
2.4±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(126 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp5
Draw engines1
Cantrips & burst draw5
Value engines2
Counterspells2
Spot removal8
Graveyard hate1
Protection3
Two-Color Mana Base (no fixing needed)+6ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands2
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler+9ⓘ
Synergy pieces2
Combat threats2
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base75Interaction44Speed24
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Blink/Flicker18 cards
18 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.