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HomeExplore decksCommanders
WRG

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viaMoxfieldMoxfield·23 views·35 days ago

Power level

5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence353 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp12
Other acceleration1
Treasure generators1
Other acceleration2
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors3
Draw engines5
Cantrips & burst draw12
Wheels1
Recursion11
Value engines3
Artifact/enchantment removal1
Spot removal7
Board wipes3
Protection2
Mana Acceleration+4ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands26
Taplands10
Other2
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces8
Win conditions1
Sacrifice outlets2
Token generators1
Enablers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

MillCore (9 cards)

9 mill effects. Empty opponent libraries or fuel your graveyard.

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Token StrategyCore (13 cards)

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Graveyard/ReanimatorCore (11 cards)

11 graveyard synergies. Use your graveyard as a second hand.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.