Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(424 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks2
Mana dorks3
Land ramp10
Other acceleration3
Treasure generators1
Tutors5
Draw engines5
Recursion11
Value engines2
Counterspells1
Spot removal3
Land destruction2
Board wipes2
Two-Color Powerhouse Lands (5)+16ⓘ
Mana Acceleration (23 sources)+13ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands8
Taplands4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces7
Win conditions9
Combat threats1
Sacrifice outlets4
Drain effects2
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base92Threats90Speed87
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.