Commander
4.2±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence(277 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Other acceleration2
Tutors3
Draw engines10
Cantrips & burst draw6
Counterspells3
Spot removal4
Board wipes2
Stax & hate4
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands7
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands1
Combat Damage Synergy: 1 extra combat, 1 haste enabler+8ⓘ
Combo pieces1
Synergy pieces3
Win conditions1
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Consistency87Mana base85Interaction52
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Group Hug15 cards
15 group hug effects. Help everyone while secretly advancing your plan.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Chaos6 cards
6 chaos effects. Embrace randomness with coin flips and dice rolls.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.