Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(303 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks17
Land ramp3
Other acceleration2
Treasure generators2
Tutors1
Draw engines2
Recursion1
Value engines4
Counterspells6
Spot removal4
Board wipes2
Mana Acceleration (24 sources)+14ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands6
Taplands3
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine+24ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+8ⓘ
Combo pieces1
Synergy pieces5
Combat threats3
Drain effects2
Extra turns2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Mana base85Speed84Threats82
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.