Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(515 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks3
Land ramp2
Treasure generators1
Tutors2
Draw engines9
Cantrips & burst draw7
Wheels1
Recursion15
Value engines2
Counterspells2
Spot removal5
Graveyard hate2
Board wipes2
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands8
Dual & shock lands7
Premium utility lands3
Utility lands7
Taplands8
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+18ⓘ
Combo pieces1
Synergy pieces8
Win conditions1
Combat threats1
Sacrifice outlets4
Drain effects1
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Consistency95Mana base95Threats86
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator21 cards
21 graveyard synergies. Use your graveyard as a second hand.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.