Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(348 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks6
Land ramp5
Tutors2
Draw engines5
Cantrips & burst draw1
Value engines5
Counterspells4
Spot removal6
Graveyard hate2
Board wipes1
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands9
Premium utility lands2
Utility lands10
Taplands3
Combat Damage Synergy: token swarm strategy, 2 evasion enablers+25ⓘ
Synergy pieces1
Combat threats4
Drain effects1
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base85Interaction83Speed81
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Faerie Tribal18 cards
18 faerie creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal12 cards
12 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.