Commander
3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(188 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks4
Land ramp3
Other acceleration3
Treasure generators2
Tutors1
Cantrips & burst draw3
Value engines3
Counterspells1
Spot removal4
Board wipes2
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (14 sources)+4ⓘ
Utility lands2
Basic lands1
Mountain+33
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Synergy pieces3
Combat threats1
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base70Speed53Interaction50
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Dragon Tribal19 cards
19 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.