Commander
4.5±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(301 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks1
Land ramp2
Other acceleration2
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw4
Recursion7
Value engines1
Spot removal9
Graveyard hate1
Board wipes4
Edict effects1
Protection3
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mono-Color Powerhouse Lands (3)+13ⓘ
Dual & shock lands1
Utility lands4
Basic lands1
Swamp+30
Combat Damage Synergy: token swarm strategy, 4 tribal lords, aristocrats engine+25ⓘ
Synergy pieces15
Win conditions1
Combat threats9
Sacrifice outlets3
Token generators1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats93Interaction70Mana base70
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Zombie Tribal19 cards
19 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.