HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WBR

Terra, Herald of Hope

viapasted list·Updated 44 days ago·8 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence388 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp1
Treasure generators4
Tutors3
Draw engines8
Cantrips & burst draw4
Recursion3
Value engines3
Spot removal9
Graveyard hate2
Board wipes2
Stax & hate1
Protection3
Fetchlands1
Dual & shock lands8
Premium utility lands4
Utility lands7
Taplands4
Basic lands3
3 Combo(s) Detected (Consistency: 83%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces6
Synergy pieces7
Win conditions2
Combat threats3
Token generators1
Group slug1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal18 cards

18 human creatures detected. Tribal synergies can create powerful board states.

,,,,
Aristocrats15 cards

15 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,
Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

,,,,

Combos3 total

  • 2-card combo · 1
  • +
  • 3-card combos · 2
  • ++
  • ++