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Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence437 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks11
Land ramp1
Other acceleration2
Treasure generators2
Draw engines14
Cantrips & burst draw1
Wheels3
Recursion1
Value engines2
Counterspells3
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate7
Mana Acceleration+8ⓘ
Fetchlands3
Dual & shock lands9
Utility lands3
Basic lands3
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces4
Synergy pieces3
Win conditions3
Combat threats3
Drain effects5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Group Slug12 cards
12 group slug effects. Damage everyone equally, then break parity.
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