Commander
5.0±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(334 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana8
Mana rocks4
Other acceleration4
Treasure generators2
Tutors3
Draw engines1
Cantrips & burst draw7
Recursion2
Counterspells2
Spot removal10
Board wipes1
Protection5
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands7
Taplands3
1 Combo Family (1 lines, Consistency: 77%)+22ⓘ
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces5
Win conditions4
Combat threats2
Drain effects1
Token generators3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Speed85Threats85Mana base84
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Storm8 cards
8 storm synergies. Chain spells for exponential value.