Commander
3.0±1.05
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Low confidence(172 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (91% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks1
Land ramp1
Draw engines3
Cantrips & burst draw9
Value engines1
Counterspells4
Spot removal3
Protection3
Fetchlands3
Premium utility lands1
Utility lands2
Synergy pieces1
Combat threats4
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base53Interaction45Consistency44
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Unblockable / Evasion5 cards
5 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Voltron (Commander)5 cards
This deck is built around equipping or enchanting the commander for commander damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.