Zombie Tribal Deck

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Commander
No commander provided
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence350 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp3
Treasure generators1
Tutors4
Draw engines5
Cantrips & burst draw6
Wheels1
Recursion1
Value engines6
Other2
Counterspells1
Spot removal11
Graveyard hate1
Board wipes2
Stax & hate1
Fetchlands2
Premium utility lands3
Utility lands11
Taplands4
Basic lands3
Other1
3 Combo Families+33
Combat Damage Synergy: token swarm strategy, aristocrats engine+24
Combo pieces5
Combat threats4
Sacrifice outlets4
Drain effects6
Token generators10
Other5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal22 cards

22 zombie creatures detected. Tribal synergies can create powerful board states.

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Token Strategy19 cards

19 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aristocrats16 cards

16 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos3 total

  • 3-card combos · 3
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