Commander
3.7±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
Low confidence(244 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Other acceleration1
Treasure generators2
Draw engines12
Cantrips & burst draw8
Recursion4
Value engines5
Counterspells5
Spot removal3
Board wipes1
Stax & hate2
Other1
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands10
Taplands3
Basic lands1
Island+26
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces3
Win conditions2
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Consistency84Mana base70Interaction51
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies32 cards
32 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro29 cards
29 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Hatebears16 cards
16 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.