Tetsuko Umezawa, Fugitive

3.7±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
Low confidence(244 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8
Fast mana1
Other acceleration1
Treasure generators2
Mono-Color Mana Base (no fixing needed)+16
Mono-Color Powerhouse Lands (1)+1
Basic lands1
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Consistency84Mana base70Interaction51

0.7 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies32 cards

32 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro29 cards

29 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Hatebears16 cards

16 hatebear creatures. Small creatures that restrict opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.