8 - Ellivere, Winota Cousin BcEDH | 100€ (duplicated from JonDuru)

Commander
WG
See all Ellivere of the Wild Court data
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence457 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15
Fast mana2
1+10
2G+6
Mana dorks6
G+5
G+5
G+5
G+5
G+5
1G+6
Land ramp4
G+6
1G+1
2G+1
2GW+2
Other acceleration2
G+5
GW+6
Commander Draw Engine (Ellivere of the Wild Court provides card draw)+15
Commander Synergy (1 groups)+1
Tutors2
GW+3
2GW+3
Draw engines5
1G+5
1G+2
2G+5
2G+5
1GW+5
Cantrips & burst draw3
1G+2
1G+1
1G+1
Recursion2
G+1
2W+2
Value engines3
1G+1
1GW+4
2G+1
Control Strategy Bonus (39.3 interaction cards)+30
Spot removal9
W+7
W+6
1W+5
1W+3
1G+3
1G+2
1G+1
1WW+2
2W+2
Artifact/enchantment removal5
G+6
1G+7
1W+6
1WW+5
2G+4
Graveyard hate5
1+5
1W+8
1W+8
1W+5
1G+1
Stax & hate17
W+6
1W+7
1W+7
1W+5
1W+5
2+2
1W+2
2+2
1W+1
2W+6
2W+6
2W+6
+5 more
Protection7
XG+5
W+2
G+2
W+1
1G+4
GW+2
1W+2
Two-Color Mana Base (no fixing needed)+15
Two-Color Powerhouse Lands (2)+5
Mana Acceleration (14 sources)+2
Dual & shock lands2
+5
+4
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Basic lands2
+11
+12
Tempo Control (lockout lethality)+20
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16
Combat threats2
G+1
WW+2
Sacrifice outlets2
W+1
1G+2
Drain effects1
1W+1
Token generators2
1G+2
2WW+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
Interaction97Speed81Mana base75

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Stax (Commander)16 cards

This deck uses resource denial and disruption to slow opponents down.

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Go-Wide / Weenies24 cards

24 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal12 cards

12 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time you re-analyze or sync from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.